Learning Timeline
Key Insights
The Advantages of 16-bit HDR
Ray 3 utilizes 16-bit High Dynamic Range (HDR) which captures a wider range of colors and brightness, providing more true-to-life results and simplifying the editing process without losing quality.
Physics & Consistency Limitations
Despite its 'thinking' process, Ray 3 still struggles with complex movements (such as juggling or flipping). For the best results, use simpler prompts like portraits or mid-shot eating scenes.
Free Plan Notes
Free plan users are limited to generating videos with a duration of 5 seconds. If you require longer videos, a plan upgrade may be necessary.
Face & Hand Quality
Be mindful of noise or distortion in the face and hand areas of generated videos, as this model is not yet on par with other state-of-the-art models like Kling or Hailuo in terms of anatomical consistency.
Prompts
Sample Trial Prompt
Target:
Luma Ray 3
A gymnast unicycle and juggling red balls
Complex Action Prompt
Target:
Luma Ray 3
A skier launches off a snow ramp, twisting and flipping acrobatically in the air
Specific Character Prompt
Target:
Luma Ray 3
Will Smith eating spaghetti
Step by Step
How to Generate Videos Using Luma Ray 3
- Visit the official Luma AI website.
- Click the 'Try Now' button located at the top of the screen.
- Log in to your account to access the dashboard.
- Click on the 'Key Frame with Ray 3' option to open the generation interface.
- Enter a text prompt describing the video you want to generate in the input field at the bottom.
- If necessary, click the image upload button to use an image as a 'reference frame'.
- Set 'Draft Mode': Toggle it ON for fast, lower-quality generation, or turn it OFF to get a higher quality 'High Resolution' video.
- Ensure 'Ray 3' is selected as the video generation model in the settings menu.
- Choose the appropriate 'Aspect Ratio' for your video (e.g., 16:9 or 9:16).
- Select the video 'Duration' (Note: The free plan is limited to 5 seconds only).
- Click the button to generate and observe the AI's 'thinking' process, where it plans physics and scene consistency before producing the final output.