Code a zero-shot 3D racing game with MiniMax M2 | Alpha | PandaiTech

Code a zero-shot 3D racing game with MiniMax M2

Create a basic 3D video game with collision physics and acceleration mechanics without writing any manual code.

Learning Timeline
Key Insights

High-Performance AI Model Capabilities

To date, only high-end models like MiniMax M2 and GPT-5 (or the latest GPT iterations) consistently succeed in generating fully functional 3D game mechanics. Other models, such as Claude 4.5 or Grok, may fail to produce code that is immediately playable.

Track Improvement Tips

By default, the AI might only generate a straight road. For more challenging results, add instructions like 'complex track layout' or 'winding roads' to your prompt to test the AI's creativity in level design.
Prompts

3D Racing Game Generation

Target: MiniMax M2 / GPT-4o
Create a 3D racing game with a start button. Include collision physics where hitting blocks slows the car down and passing through rings provides a speed boost. Ensure it can be opened and played in a separate browser page.
Step by Step

Building a Zero-Shot 3D Game with MiniMax M2

  1. Visit the MiniMax M2 AI platform.
  2. Enter a specific prompt to build a 3D car racing game in the chat interface.
  3. Wait for the AI to automatically generate the code and visual elements for the game.
  4. Click on the link or 'separate page' window provided by the AI to display the game output.
  5. Click the 'Start Race' button to launch the game simulation.
  6. Test the game mechanics using your keyboard (drive the car through rings for a 'speed boost' or hit blocks to 'slow down').
  7. Verify the collision physics and speed-up logic generated by the AI without any manual programming.

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